free houdini video-tutorials

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FREE Video-Tutorials by Helge Maus


 

 

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FREE Video-Tutorial >> Houdini MoGraph - Trails & Plexus

 

This tutorial is part of the series „Houdini FX for Motion Graphics“.

 

In this series, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials.

Step by step he shows how you can generate points on surfaces and volumes, move them without complex particle systems, connect them with a Plexus Effect and generate trails through different approaches. Finally, he shows how to render these effects in Mantra and how to use the needed attributes.

 

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Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )

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Houdini MoGraph - Trails & PLEXUS - 02_01 Generating moving points

 

 

 

Houdini MoGraph - Trails & PLEXUS - 02_02 Create a PLEXUS Effect

 

 

 

Houdini MoGraph - Trails & PLEXUS - 02_03 Building Trails in Houdini

 

 

 

 

Houdini MoGraph - Trails & PLEXUS - 02_04 Using Volumes, FlowFields & Volume-Velocity  

 

 

 

 

 

FREE Video-Tutorial >> Houdini FX for Motion Graphics

 

In this lessons, 3D- & VFX-Trainer Helge Maus demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials.

Step by step he builds a tool for rasterizing surfaces, adds uvs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.

 

 

Houdini MoGraph - Rasterizer - 01_01 Building a procedural rasterizer

 

  

 

Houdini MoGraph - Rasterizer - 01_02 Adding UVs & Groups to the rasterizer

 

 

 

Houdini MoGraph - Rasterizer - 01_03 Assigning Shaders & Textures to the rasterizer

 

 

 

 

Houdini MoGraph - Rasterizer - 01_04 Mantra-Rendering & AOVs