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FREE Video-Tutorials by Helge Maus
Start learning Houdini on pixeltrain's free vimeo-Channel >> https://vimeo.com/album/4804009
FREE Video-Tutorial >> Houdini FX Quicktip - Import OBJs with Materials to Houdini FX
In this tutorial 3D- & VFX Trainer Helge Maus shows you how to import OBJs to Houdini FX and re-assign the materials from the original 3D application (Cinema 4d, Maya, …).
FREE Video-Tutorial >> Workflow Houdini Terrain Tools for UNITY 3D Terrains
In this tutorial 3D- & VFX Trainer Helge Maus shows the workflow of bringing Terrain Data from sidefx Houdini to UNITY 3D.
Starting with the explanation of the concept of the terrain object inside of UNITY 3D, the ways the native sculpting tools and the texturing using splatmaps work, he then builds a simple Heightfield based terrain inside Houdini 16.5.
Through the various nodes the Heightfield system of Houdini offers, shaping of the natural environment is really easy and fully procedural. A short introduction of Heightfields Noise, Distortions, Erode and Heightfield Quickshade is given. After that, Helge shows you how to output the heightdata to a file with the important settings you need, convert it to a raw file and reads it into the Unity terrain object.
You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de . Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )
FREE Video-Tutorial >> Introduction to Cryptomatte for Houdini
In this tutorial 3D- & VFX Trainer Helge Maus gives you a brief introduction for using Cryptomattes (github.com/Psyop/Cryptomatte ) with Houdini FX 16.5.
He starts by showing you the purpose of Cryptomattes in NUKE for Compositing. Then he explains how you can set up a simple cryptomatte rendering inside of Houdini 16.5 with Mantra and deliver it as OpenEXR.
Also, he shows you how to set up your own cryptomatte properties. Finally, he demonstrates, how you can use the Houdini COP context and the new cryptomatte node to pull mattes after the rendering has finished.
FREE Video-Tutorial >> Houdini MoGraph - Trails & Plexus
This tutorial is part of the series „Houdini FX for Motion Graphics“.
In this series, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials.
Step by step he shows how you can generate points on surfaces and volumes, move them without complex particle systems, connect them with a Plexus Effect and generate trails through different approaches. Finally, he shows how to render these effects in Mantra and how to use the needed attributes.
Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )
Houdini MoGraph - Trails & PLEXUS - 02_01 Generating moving points
Houdini MoGraph - Trails & PLEXUS - 02_02 Create a PLEXUS Effect
Houdini MoGraph - Trails & PLEXUS - 02_03 Building Trails in Houdini
Houdini MoGraph - Trails & PLEXUS - 02_04 Using Volumes, FlowFields & Volume-Velocity
FREE Video-Tutorial >> Houdini FX for Motion Graphics
In this lessons, 3D- & VFX-Trainer Helge Maus demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials.
Step by step he builds a tool for rasterizing surfaces, adds uvs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.
Houdini MoGraph - Rasterizer - 01_01 Building a procedural rasterizer
Houdini MoGraph - Rasterizer - 01_02 Adding UVs & Groups to the rasterizer
Houdini MoGraph - Rasterizer - 01_03 Assigning Shaders & Textures to the rasterizer
Houdini MoGraph - Rasterizer - 01_04 Mantra-Rendering & AOVs