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Cyles 4D for Cinema 4D
TRAINING COURSE – Cinema 4D Rendering with Cycles 4D
This training is aimed at 3D artists and productions who want to understand Cycles 4D in depth, in order to use this renderer in their individual production workflow.
In this training you will learn the technical background to Cycles 4D, the construction of complex node-based materials, render setups for Adobe After Effects and the implementation of MotionGraphics & VFX projects directly in CINEMA 4D.
- Cycles 4D Integration
- Real-time Renderer
- Creating multi-layered node-materials
- X-Particles Integration
- Working with Particle-Data in the Shading
- Using MoGraph and MoGraph Data
- Rendering of Hair, Splines & Trails
- Volumes of ExplosiaFX and Turbulence FD
- MotionGraphics Effects
- Subsurface Scattering (SSS)
- Realistic Rendering of Fluids with Skinner
- Physical Camera
- MotionBlur and DoF
- Rendersettings, RayLimits & Sampling
- Multipasses (AOVs)
- Non-Realistic Shading (Art & Toon-Rendering)
- Collaboration with After Effects
Note that the proposed topics are tailored to the needs and desires of the training client. Thus, you and your team get exactly the training you need.
All training contents will be adapted to your individual needs. A free analysis is the basis of a successful learning. Therefore take the chance and feel free to contact us. After a first talk on the phone, we create an individualized plan according to the goals you wish to achieve.
If you are interested in a training by pixeltrain / Helge Maus, you can reach us by phone +43.699.10669979 or email info(at)pixeltrain.de. We will contact you as soon as possible for an informal talk.
In addition to trainings we also offer detailed advice before buying this software, consulting and project support during a production.
Cycles is an unbiased GPU / CPU renderer developed by the Blender Foundation. Cycles 4D provides a convenient integration into Cinema 4D and so this powerful render engine can be used directly in C4D. In addition to a real-time preview and a strongly developed Node-based material system, Cycles 4D also offers a deep connection to Cinema 4D functions such as MoGraph, Hair, Turbulence FC, ExplosiaFX and of course the best connection to X-Particles 4. Multipassing (AOVs), a physical camera with built-in camera effects such as Bloom and Glare, as well as Cryptomatte make this renderer a perfect production render engine.
Get more information about Cycles 4D: