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Maxon Cinema 4D BodyPaint
TRAINING COURSE – Maxon Cinema 4D R18 and BodyPaint 3D
This training is intended for users who have already worked with Cinema 4D and now want to know how the supplied module Bodypaint works.
Learn the technique of UV processing, and start creating photorealistic textures for your objects!
Helge Maus is MAXON Certified Lead Instructor and beta tester for CINEMA 4D.
- User-Interface of BodyPaint 3D
- Workflow and integration with Cinema 4D
- UV Unwrapping
- Interactive mapping
- UV Meshtools
- Layer-based textures
- Retouching techniques
- Work in the various material channels
- Integration with Adobe Photoshop
- Painting techniques with MultiBrushes
- Projection Painting
- Photorealistic Rendering
All training contents will be adapted to your individual needs. A free analysis is the basis of a successful learning. Therefore take the chance and feel free to contact us. After a first talk on the phone, we create an individualized plan according to the goals you wish to achieve.
If you are interested in a training by pixeltrain / Helge Maus, you can reach us by phone +43.699.10669979 or email info(at)pixeltrain.de. We will contact you as soon as possible for an informal talk.
Besides the training, we also provide a detailed, free advice before you buy a package, as well as consulting and project support during a production.
Maxon BodyPaint 3D, which is fully integrated in all of the different Maxon Cinema 4D suits and therefore belongs to the basic equipment, is the standard solution for texturing 3D objects.
Maxon BodyPaint 3D provides evidence to its practicality in many Hollywood productions. Reason enough to deal with this part of Cinema 4D more intensively. Simply create UV Unwrappings of your objects, download textures and create compositings in the same way as you would do in any other graphic program. Paint, retouch and refine your materials! Do all of that and more with a color depth up to 32-bit.