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Allegorithmic Substance Painter
TRAINING COURSE – Allegorithmic Substance Painter
Allegorithmic Substance Painter is the industry standard for texturing 3D objects with Substances (Physically Based Rendering).
Substance Painter is able to procedurally texture 3D objects with both substances and normal textures. Its intuitive user interface is artist friendly and very similar to other programs such as Adobe Photoshop. Therefore, a quick start is possible. In addition to its use for texturing game assets, Substance Painter has now arrived in Hollywood productions and is also used in many feature film texturing pipelines.
This Substance Painter Training is for artists who want to build a professional, procedural texture pipeline. These can come from the game industry, but also from the product visualization, architecture or automotive sector.
After this training you will be able to use Substance Painter effectively for your texturing workflow.
- Understanding PBR (Physical Based Rendering)
- Userinterface Substance Painter
- Preparing 3D objects for Substance Painter
- Baking from mesh-based maps
- ID maps & UVs
- Painting of base material
- Generation of realistic signs of use and in-perfections
- Get to know the Brush system
- Layers & Masks System
- Smart Materials
- Painting of effects
- Using ID Maps and Poly-Fill Tool
- Projections & Cloning
- Dealing with transparency
- Handling Subsurface Scattering (SSS)
- Rendering with integrated IRAY
- Export texture maps
The concept corresponds to about 2-3 training days and can be adjusted in its weighting according to the needed topics.
All training contents will be adapted to your individual needs. A free analysis is the basis of a successful learning. Therefore take the chance and feel free to contact us. After a first talk on the phone, we create an individualized plan according to the goals you wish to achieve.
If you are interested in a training by pixeltrain / Helge Maus, you can reach us by phone +43.699.10669979 or email info(at)pixeltrain.de. We will contact you as soon as possible for an informal talk.
Besides the training, we also provide detailed advice on the purchase of the software, consulting and project support during a production.
With Substance-Painter, Allegorithmic offers a high-end painting application, which is able to paint and texturize directly with Substances and the embedded parameters. In addition, even dynamic, physical particle-system-brushes and an excellent baker are available in this application. This provides a large building block for a photorealist workflow.
To learn and study, there is a highly discounted Indie version of both products available.